Why I'm excited for the new Akaname in Tri-Chi
Hello there, Beard here.
So obviously there has been a big shake up in the world of Oni & Ten Thunders and if you haven't already done so go and listen to Pete, Dixon and Landon over at the Rage Quit Wire have some spicy hot takes regarding the changes here.
Meanwhile I want to talk about the impacts of the Akaname in Tri-Chi and how they help fuel your poison engine for a measly 4ss. Now many models in Tri-Chi make use of poison as a resource to fuel abilities, this we know. In Brewmaster 2 you can fuel this well and gain some mobility with the Another Round shockwave. This does however come at the expense of Master AP and also if you're playing Brewmaster 1, you straight up just don't have this option.
Enter the new and improved filthmongers, the Akaname!
Here is, what is for me, a pretty standard core of my Tri-Chi Crews with the addition of an Akaname: Fingers Leong, 2 Fermented River Monks, 2 Whiskey Gamin. Deployed loosely around the Akaname.
First Activation, lets get that Akaname engine up and running and start flinging shockwaves around, not directly under neath the filthy boy, but 1mm off set so he is hit as well. I will absolutely take the scrap marker from the trigger too which I am going to place directly underneath him. Foul Gift hits everyone in the shockwave and everybody relents the simple duel. 12 Poison out already. Lets do it again!Second verse, same as the first. Still hitting that very easy TN and now that's 24 poison distributed amongst my crew. The Akaname will now eat the scrap marker needing a 4 (I flip a 9) and in excahnge for eating the marker he gains another 3 Poison. At the end of his activation he may fart out more poison to any models within a 2" pulse.
32 Poison handed out, the Fermented River Monks are well setup for some damage reduction with Too Drunk to Care, the Whiskey Gamin are well setup for Driving While A Drink.
But what else could we do now? Let us go with Fingers, who will offer the Akaname a drink giving him 2 poison and using the built in Small Favour (sic) trigger forcing him to take an action. Time to use Foul Gift again.
Again hitting those TNs and again everyone is relenting. So far we are at 44 poison handed out for only 3ap spent. We are having simply a lovely time.
At this point there's two options. Either Fingers could punch the Akaname again offer the Akaname a drink again, or he could draw some cards. Let's do the latter, but first we should make his amount of poison even by using his fast action, Trusty Flask.
Two activations into my first turn and I have nicely setup some useful minions with the resources they need for the rest of the game, I have filtered some bad cards from my deck and my hand and I have a much better control hand for the rest of the turn.
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